

+- Add Late scenario pres award to allies Thank you for the donations and support (especially from Radoye, I couldn't get the map editing done without you).

I'll be posting my replays from the last version soon. Some cities, ports, and airfields have been enlarged. The biggest changes are MegaPoland Scenario has been added, Anti-tank class has been removed, and Inter-scenario replacements have been removed. Light tanks are air transportable and LuftW tanks can be glider droppedĪirborne(LuftW) and stationary(c) unit variations addedįlak guns added to AA for all around base defense Bat filesģ types of carriers available in addition to runway engineers TODO (*A more current list is on the discord*):ġ) LuftW Units when given truck transports lose the ability to be depolyed in air from the start of a scenario and must be deployed one by one at an airbaseĢ) Fortifications are carried to the next scenario but can only be placed at starting basesĢ) c = Crucifix/stationary units (+Def/spotting)ģ) year (ex 41,42,43) = Early Purchase (150% cost)Ĥ) Runway Engineer = Acts similar to a carrier but is stationaryġ) Extract the Panzer General Forever folderĢ) Double Click the Panzer General Forever.exe or one of the. *Unit Stats edit based off of historical information
#Panzer general forever mod
This mod focuses on the game mechanics to make the game more challenging, realistic, and PvP friendly (although the current version focuses on 1939 starting point campaign play vs the AI)
#Panzer general forever free
The biggest changes in gameplay include artillery attack being cut in half so armor stands a chance, Level bombers have less ammo and lower attack values since suppression is more than enough, Plane initiative has been balanced, Tacticals have reduced fuel (matching historical info and distance ratio) making airfields more important, Ships and Fortifications can be purchased, prestige system is now based off of actual monetary cost, units are more mobile (truckable and more paradrop units: tanks, guns, and recon) for overwhelming the enemy, Ai is more aggressive, MegaPoland has been addded to better match the scale of the other scenarios, Units from the Anti-Tank class have been moved to the infantry class to improve performance, Interscenario free replacements and most auxillary units have been removed to make losses hurt more, and your military is more customizable. Ship, Forts, and runways now Purchasable, All units have realistic cost, Aux mostly removed, More air mobile Axis units, Tanks more effective, Scenarios Harder, All equipment truckable since trains unavailable, AUX units discounted, MegaPoland Scenario added, Antitank class removed, Interscenario replacements removed Join the Discord Community for Text, Voice, and Video Chat with other players, and Early Updates:
